iPhone / iPad
It can be built, but the last step happens on your own Mac — that's Apple's rule, not us cutting corners.
What you get
A complete Xcode project
How it's used
Open it in Xcode on a Mac
What you should know first
You get the Xcode project; the final build happens on your own Mac
- All the code is in there — it isn't a half-finished shell
- Icons and launch images are already generated and put in place
- Building it feels the same as any other platform: say a sentence, watch the screen
- The same code still runs as a web page, and "Add to Home Screen" on iPhone gives it an icon
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FAQ
Yes, and there are two routes that genuinely work; we'd try the first one. ①**Make it a web app**: open it in Safari on the iPhone, tap Share → Add to Home Screen, and you get an icon on the home screen that opens full-screen. It feels almost like an app, and when you change something everyone sees the new version immediately — no reinstalling. ②**Make an Android build**: for that tier we hand you the .apk directly. The only part that truly needs a Mac is the last step — compiling and signing the Xcode project into something installable on an iPhone. Apple's toolchain runs on macOS only, and nobody gets around that. So we do every step before it and hand you the result, rather than writing "iOS supported" here and letting you find out at the very end.